The Idiot’s Guide to Talents

I can’t help myself; I look at the spec of every single warrior I ever group with outside the guild. Whether they’re a tank or a DPS player, I feel the need to inspect the choices they’ve made because, hopefully, it’ll tell me what type of performance I can expect. Similar to Veneretio’s blog on the same topic, a spec is something that is solely dependent upon level, with gold and loot luck playing absolutely no part in it whatsoever. There really is no excuse for a bad spec but, often, someone using something different is not always wrong – have a look at why they may have made the choices they have and whether or not their reasoning is up to scratch. That said, warriors will generally be using the same tanking specs for either threat or survivability with points spent elsewhere depending on preference. These preferences are where you’ll find out what style your warrior likes or, possibly, what type of content his guild is raiding.

In any event, the viable “preference” talents are listed below. I’m not including the talents that will always be taken in a generally standardized spec.

Improved Heroic Strike
Iron Will
Cruelty
Shield Specialization
Improved Spell Reflection
Improved Disciplines
Focused Rage

1. Improved Heroic Strike and Iron Will seem to be interchangeable when going for Deep Wounds. I would argue, however, that the former is better in almost all cases, because if you’re going for Deep Wounds then you’re not building an endurance spec, you’re going for threat. This fact makes Improved Heroic Strike technically better.

2. Cruelty is for more threat, plain and simple. I question the real value of taking them based on my own testing, but more crit should (statistically) provide more threat for you.

3. Shield Specialization is usually considered in comparison with Cruelty, and depends on what you want; more mitigation or more threat. However, the addition of rage on avoidance to this talent means that more and more tanks are taking the full five points in it because more rage also means more threat.

4. Improved Spell Reflection is usually only considered when building a survivability spec, but usually for the extra chance for damage spells to miss as opposed to reflecting more spells from team mates. Again, you’re not going to see this in any other spec.

5. Formerly, Improved Disciplines was only to be seen in the survival specs but has now found a place in some balanced ones, too. It will always be married with the appropriate glyph for Shield Wall, but it’s in the “preference” list because it will rarely find its way into threat specs where points can be better spent elsewhere.

6. Lastly, Focused Rage is something of an enigma. Rage is good. Always having some is awesome. But the fact is, depending on content and other talent points, rage may well be in plentiful supply. With rage coming in on avoidance, as well as later content hitting harder, you can often find there is no need for this talent, especially if you’ve picked up Improved Heroic Strike to limit where most of your rage is going out. However, with higher levels of avoidance, you can end up dodging four heavy strikes in a row that see you with no rage and where Focused Rage would help. This is potentially the biggest judgement call out of all the talents in this list, but judgement should be reserved regardless of what someone has chosen.

Now, let’s move onto talents that you should never pick up, for any reason. Luckily, most are obvious and you are extremely unlikely to ever see tanks with these. Alas, though, it does still happen.

1. Tactical Mastery = All of your necessary talents are now available in defensive stance, while Bloodthirst and Mortal Strike are not part of your tanking repertoire. Three points wasted.
2. Improved Bloodrage = Your normal Bloodrage is more than enough since 3.2. Two points wasted.
3. Improved Disarm = Disarm is too situational, despite the talent looking nice on paper. Two points wasted.
4. Puncture = Worse than Focused Rage in every conceivable way. Three points wasted.
5. Safeguard = The damage bosses are currently doing, any non-tank is likely to be killed when struck regardless of how much damage you soak up. Two points wasted.

So, that’s it. Whether you’re running an endurance spec, a threat spec or one that’s balanced (yes, there are options for all three), there are things you will see, things you might see and things you should never see. You now know the reasons why should you have to politely whisper and explain to someone where they should be putting their points.

And for those interested, this is the spec I’m currently running.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: