Archive for the ‘Guild Master’ Category

Confessions of a GM, Part 1


World of Warcraft is an online game. It’s not the real world. The characters aren’t representations of real people. The spells they do can’t be performed in real life. The maps can’t be found on our planet. But despite all of this, it’s worth bearing one thing in mind very strongly:

Your guild members ARE real people.

This seems obvious, and it is. What is also means, though, is that there are a number of implications that follow. I’ll enumerate a few of them here.

1) Your guild members have feelings and emotions.
2) Your guild members make mistakes and have lapses in judgement.
3) Your guild members don’t always view it the way you do.
4) Your guild members are not automatons.

I think the point is clear. While we are playing an online game that is based on complete fiction, the people that populate it are real and should be treated with the same level of respect and attention that you would give them where they not sat at a computer terminal. The game world mirrors the real world in as much as those who interact with it allow it to. There is no need to create a false avatar, as the game does it for you; that means that those who play are typically as honest as they are projecting. When you make friends while playing, or enjoy spending time with them online, there’s a pretty good chance that you’d be friends offline and would enjoy spending time with them in a pub or coffee shop. In the Eye of Nerzhul and Skychasers Dream, we try to bring people together and concentrate on their similarities as opposed to their differences. This is something I always try to bear in mind, and is one of the main reasons behind my officer selection. We try to understand that our members can have off days when they log on in a bad mood, appreciating that work, school, partners or parents can make life difficult. We also appreciate that people don’t always get things right and that life online, as offline, is a learning process; one that requires an amount of leeway and empathy. We try to view things how others might, so that their points of view are taken on board and articulated in a way that can make as many people as happy as possible while online. Lastly, we do our level best to remember that all of these things are what make our guild members humans, humans that have different priorities at different times and who, for reasons that are not necessarily our business, just may not do what we thought they would.

Playing a game, especially this game, is fun.
Spending time with friends, especially best friends, is fun.
With World of Warcraft, we get the unique opportunity of doing both at the same time.
In the Eye of Nerzhul, we don’t want to waste that opportunity.